Published: February 1st 2022, 1:39:59 am
So, I finished the NLA sequence, cameras, and additive animation. And with this, I think you’ve got a pretty good idea of how the finished animation will turn out. The next thing I’m gonna do is the lighting and fx stuff, and I’ll try to show you that in a bit.
https://drive.google.com/file/d/1m25QTrWP0ufUMl6hxwbSi0LXMNcEDM0J/view?usp=sharing
Here’s something special (kinda). I’m thinking about rendering the GTS animation in Cycles. For those who don’t know, Blender has two render engines by default. Cycles is an unbiased path tracing (ray tracing) engine, and eevee is a rasterization engine, like a game engine. All of my past animations have been in eevee because it renders faster. But with the speed improvements of Cycles-X, which was basically a project to rewrite and optimize Cycles, I’m thinking it’s feasible to render my animations in Cycles from now on. As a test, I went and re-rendered my “Jill x Futa Tyrant” animation in Cycles, with a couple of changes.
https://drive.google.com/file/d/1t1O0MEBc6ssVm-bGsGhX7jofqmHaSSnt/view?usp=sharing
It took maybe 160 hours to re-render this animation. If I tried rendering this animation in Cycles a year ago, before Cycles-X, it probably would have taken a month and a half at least. Rendering the GTS animation would probably take two weeks, but I’m thinking about rendering part of it with a render farm, so it can be finished faster.
I got a couple of questions for you though. Do you think the Jill re-render has too much noise (is it too grainy)?
And do you think I made Catwoman too thick in the animation? Because if so, I could try toning her down a bit.