rigid3d

GTS_Animation_WIP_03

Published: January 24th 2022, 5:43:20 pm

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So, I finished the “switch” part of the gts animation, and as usual, it took longer than expected. I’m learning I probably shouldn’t give you guys time ranges for how long stuff takes to do, my guesses are always way off. But in regards to this part of the animation, I think it looks good. It’s definitely the most complicated thing I ever animated, hopefully it's worth it.

https://drive.google.com/file/d/1EXG4e-Hn90Df6-PF1bNwlGQ7YCIkmmxP/view?usp=sharing

But now, because all the actions (animation clips) are done, I can start mixing them in the NLA editor into a 2:40 - 3:00 minute sequence. After that, I’d need to add an additive anim layer, do the cameras, add facial animation, finish the lighting, bake a bunch of physics, add some fx to the scene (mostly rain), render, and add sound. So there’s still a bunch of work to do, but fortunately, these steps are more straightforward than animating (except for the physics, they’re gonna be a huge pain in the ass).