Published: February 4th 2022, 10:03:21 pm
So, I finished the lighting and added some fx stuff to the animation. The lighting is self-explanatory, but for the fx, I’m talking about stuff that helps add more life to the scene, helps make the animation seem like it isn’t taking place in a static, enclosed environment. I did a test render here, which shows you what I mean.
https://drive.google.com/file/d/1PYFPiv2lY6XBLZwij4p3m_DcouQMNRta/view?usp=sharing
The main fx is the rain and lightning in the background. The rain was done with a particle simulation outside the windows, and the lightning is a static mesh, which I animated a bit, and gave animated shaders. Besides those, I added slight flickering to some background lights, animated the background plant a little (though you can’t really notice it here), and I added a kinda shity jizz texture to the dicks.
Here’s renders for most of the shots in the animation. Not much to say here, I just want to give you guys a good impression of how the finished animation is gonna look.
https://drive.google.com/drive/folders/1KwUkx5m3WzCorVz_i1lmNutQWx41wCfb?usp=sharing
So, I still got a few things to do before I start rendering the animation. Most obvious, I got to do physics stuff and facial animation. But first I need to fix a ton of deformation and clipping problems, as well general scene optimization to reduce render times. After those and physics are done, I can actually start rendering the shots which have no character’s head in frame, before I animate the faces.
One other thing. The physics simulations are gonna be a pain to do in this animation, and WW’s hair, in particular, might not work. So, I may end up switching her hair model.