hthstudios

New Cyana WIP Updates -- October 19

Published: October 27th 2021, 7:31:46 pm

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— 10/19/2021

Just about done with lighting and sprite cleanup & detailing on all 2k sprites for NPCs!   After this and dialogue cleanup we will be getting this out to @Alpha Team & @Alpha Testers!

The framerate checker at the top right hand corner of the screen is going to be left on for diagnostic purposes once testing begins.

Here is something to consider: 2020 NPC: Don't waste your time switching to Unity. Flash is going to be just fine, all thanks to Ruffle! You're making everyone wait for nothing!  2021 Ruffle:

 HTH STUDIOS:

[4:46 PM] More animation fixes and tweaks! Controller also works better after removing trash code.

HD sprite, animation revisions and background updates are all in place for Kendra!

[10:51 PM] Dialogue and FAST TRAVEL are both working now! A few additional GUI and Data fixes are needed to ensure proper locational loading after scenes!  Sound can now be toggled on or off in all menus!

[10:55 PM] Detailing updates are almost done for 0.1f! More updates will be implemented for facial animations and body motion variations after 0.1f!

Ok, just to get ahead of this and save you time on not having to file bug reports. This is NOT a bug in the upcoming 0.1f update! 

This is half of a system that handles reducing the load on your PC from loading in too much terrain data all at once. When completed, the process will load in a distant low res version of the terrain asset. As you can tell that is the half that has not yet been completed.  Creating largescale terrain assets is still a pain in Unity 2017 but there are methods being tested that show promise as adding more stability saving a LOT of time restoring from crashes. (edited)

Alright, Nevermind! I fixed it at no cost to the frame rate!