insidethemind
Finalizing the Heightfield Detail Process | The Lost Facility DevLog 4 | Houdini 19.5
Quick Update
Building the Canyon | The Lost Facility DevLog 1 | Houdini 19.5
Quick update
Zelda Tears of the Kingdom Fast Travel Effect
How to Make Any Object Materialize in Houdini
What should the next video cover?
The Lost Facility
New Ripple Solver in Houdini 20
Rest State UV's
This Solaris Lighting Tool is Amazing | Houdini 19.5
Fixing Height Field Stretching | The Lost Facility DevLog 2 | Houdini 19.5
Merging the Terrains | The Lost Facility DevLog 6 | Houdini 19.5
How to Mask Volumes in Houdini 19.5
What I am working on
How to Emit Rigid Body Objects
Pyro Growth Effect
Finalizing the Heightfield Detail Process | The Lost Facility Devlog 3 | Houdini 19.5
Particles Along Lines | ITM Tools Update
Random Rotation and Scale in Houdini
VDB Point Growth
Houdini 20 First Impressions
Attract Rigid Bodies to the Surface of an Object
Adding Detail to Vector Fields | Houdini 19.5
How to Move Particles Along Lines
Create and Visualize Vector Fields in Houdini 19.5
Create Seamless Blends Between Meshes
How to Setup Clouds in Vray for Houdini 19.5
How to Use Vellum Wind Shadow in Houdini 20
Using Lerp to Automate Animation
Texture Mask Painting in Houdini 20
VDB Advected Growth
Getting Started with the Distance Nodes
New PolyHinge Node inside Houdini 20
Material Growth Simulation
Back to Work
How to Use the Quad Remesh Tool in Houdini 20
Mist VDB's
Attract Particles to the Surface of Objects
Particle Attraction Blending
Sci-Fi Shield Hits
Getting Started with Vellum Grains
The Lost Facility DevLog
Copy to Points with Variants
Getting Started with Pyro Source Spread
ITM Tools
Sneak Peek
Using AI to Reduce Render Times
How to Make an Object Materialize in Houdini
Bad News