hthstudios

New Cyana WIP Updates October 21st

Published: October 27th 2021, 7:53:11 pm

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Fixing the last of the camera glitches relating to dialogue for a few remaining characters.

Implementing one more major terrain fix before launching 0.1f. This won't take too long. I'll let y'all know how testing goes on the first area around Sapphire Bay.

 UPDATE: Very good results from initial testing. This shouldn't take very long. Detail loss should be minimal. High res terrains will still be used, but ONLY if you are within 500 feet away. (edited)

[10:57 AM]4k Terrain - Grid 001

[10:57 AM]1k Terrain - Grid 001

[10:59 AM]@everyoneIf the performance boost does what I think it's going to do I can increase the ammount of details without collapsing the framerate.

[11:03 AM] In case anyone ever wondered why I don't just go in and fix the data mapping by hand.....this is what a .RAW map file looks like. LOL!


Ground Level

1 Grid Square

1 Grid Section

[11:20 AM]Full Map = 4 Grid Sections = 25 Grid Squares

[11:22 AM]Save Screenshot.......and

 Update: So far, the ONLY time Unity crashes is when interacting with the 4k textures

 Q1 has already been switched to 1k terrain Raw Data.

The process is halfway complete. Must have crashed about 10 times in the last hour. Seems entirely linked to the terrain resolution. Reducing the resolution is still a chore since every interaction with the old terrain is a 50% risk to CTD.

Update: Resolution fix is in! Crashes seem to be eliminated! (edited)

Can Confirm Terrain updates have improved stability!

A Test Build.  There are some areas that still need a little cleanup but That won't take long.  Giving NPCs a height check and dialogue check one more pass.

Now getting between 30 and 60 fps with very little lag or artifacts.

 With progress being made, I will be focusing on finishing the 0.1f update for New Cyana this week.  Streaming will resume after the launch. 

Alright!  Rendering the final in-house test build for New Cyana 0.1f. Next build is for @Alpha Team & @Alpha Testers

[6:43 PM] Load times should be improved, along with framerate, texture quality and bare minimal loading related delays!

So, The render is most of the way completed and things haven't exploded.   This is usually a good sign!

Here we go!

[7:09 PM] Game Render Successful!  Now getting a glossy 60 - 80 fps and no lag!. Still found a few minor camera and terrain glitches BUT the biggest test was to see if the MASSIVE terrain updates/terrain culling updates would cause any other issues, which they did not! 1k Only Terrain. Culling occurs at 500 meters

[8:19 PM] NOW FIXED! 1k Terrain + 512px Low Res Distance terrain now displays the full island without cooking the GPU!

New culling is around 4000 meters

Taking this time to break the most densely packed terrain grids into quarters! With the added stability of the previous updates, this is going MUCH faster and isn't crashing! This will make the game more stable for everyone and hopefully easier for those on lower-end PC's

Resuming work on Dialogue tomorrow. adding some additional dialogue for a few remaining NPCs!