darkexecutor2

Version 0.21 is released!

Published: October 7th 2019, 9:49:55 pm

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Hey guys!

Version 0.21 is available for our Agents!

Downloads:

Windows (x64, 7Z, MEGA, 295 Mb)

Windows(x32, 7Z, MEGA, 294 Mb)

Android (APK, MEGA, 411 Mb)

Mac (Universal, ZIP, MEGA, 383 Mb)

Linux (Universal, ZIP, MEGA, 393 Mb)

Saves from the previous ver. 0.2a should be compatible with this version.

Cheats: Click three times on Ming’s face in the main menu to unlock the gallery.

If you find any bugs - please make a screenshot or a video with a detailed explanation for me. I am active on our Discord server, so it’s the best place to report bugs to me. If you see 7z format the first time then I remind you that 7Z archives can be opened by free 7-Zip software

I received some bug reports about rare issues with a transition between the missions in CC that don’t unlock new missions, so I added the “Complete mission” button to the cheats menu. It may help to replicate quickly your walkthrough and find the source of this bug. I’m working on researching it and this button will be removed from the menu when the bug will be fixed.

Stage 2.4 requires Stages 2.2 and 2.3 to be completed, so if you don’t see it until finishing these missions - don’t worry, that’s intentional. The plotted route with AI is the second main storyline in the game apart from the Corporation Z route and it will progress further separated from the corporation Z storyline. It will add more options to some of key choices in the game, which will be incorporated into a composite ending.

Full changelog (0.21):

Features:

  • Stage 2.3 and 2.4;
  • 1 HCG;
  • 7 sex animations;
  • 4 new upgrades;
  • 11 music tracks;
  • HoloJack minigame in CC (visit Crew Quarters with Mateo)

Fixed bugs/improvements:

  • Overhaul of the game’s color correction and stylization, each scene has a more distinctive color correction that affects not only the scene but the characters/portraits, too. The characters better blend into the environment this way. You can still check “Ignore background color bonus” in the Settings if you want to keep in-game characters brighter. Color correction is not applied for the gallery animations and HCG viewer to provide more options for users;
  • Auto-zoom during in-game sex scenes will automatically zoom out after the scene is finished. Also, the auto-zoom for sex scenes can be turned off in the Settings at all. You still can use the manual zoom if you want;
  • Gameovers and VN sex scenes can be replayed with voiceover in the gallery menu under the “Memory” button, it replaced “Gameovers” button there;
  • Major update to UI colors and more eye-friendly UI stylization. Screen post-effects are added for the damage with low HP, EMP, low energy, damage from gases, etc.;
  • The player can walk through the enemies when having an invulnerable shield after the sex scene. Also, the player will fall through the enemies on the ground if she was stunned in the air. It decreases the number of “stunlock” situations significantly;
  • Visual tracking upgrade highlights pipes/cover objects/landmines/enemy turrets, the second tier of this upgrade highlights the pickable items’ zones, too.
  • The player will take several types of falling damage depending on falling speed/height;
  • The enemies can drag the player from the doorways if they touch the doorway during an alarm. 
  • Direct enemy touch to the player when hiding in the temporary box cover will cause the alarm for sure this time. It also will stop the player’s interaction with a body or pipe if the player was visible;
  • Drawing order for enemies, player, and cover objects was set to the same drawing order as level geometry;
  • Some changes were done to the main character animations;
  • The corpses of enemies are affected by gravity now;
  • The player will be able to perform takedowns to the enemies from behind while being in the doorways or in the invisible mode in some cases.
  • Several firing modes were added, mostly for Agency’s weapons. Selecting the same equipped weapon in a quick access panel will change its current firing mode.
  • New enemy traps: laser-detonated mines, motion detector detonators, automatic turrets, etc.;
  • The issue with silencers/gun colors was fixed and there was a rifle silencer added as an option, too.
  • Fixed missing current mission stats when loading the save;
  • Fixed one bug that blocked the startup of the game when the player loaded the save with red keycard plot item;
  • Fixed player’s resources UI update in CC after closing the weapon customization menu;
  • Fixed blinking tooltip bug for Inventory/Upgrades windows;
  • The usage of EMP will disable landmines/turrets for some time;
  • The player’s HP/Energy will be restored at the start of each new mission from CC. Some re-balance was done to explosions, giving more randomness and possibility to survive, etc.
  • The invisibility will not spend the energy during a cutscene;
  • Destroyed robots will not be counted as kills, disabled robots via control centers will be counted as neutralizations;
  • Some stage 2 enemies were re-balanced;
  • Added some password hints for the last two terminals of Stage 1; 
  • Sigolla’s portrait was improved by making her a little bit more muscular;
  • Some redundant level geometry was removed from the Stage 1 missions and some minor optimization was done to them, too.

Don’t forget to participate in these polls! It will help me to understand the needs of the audience better:

  1. Key poll #1: Contenthttps://www.patreon.com/posts/key-poll-1-30580811 
  2. Key poll #2: Genreshttps://www.patreon.com/posts/key-poll-2-30580931 
  3. Next playable characterhttps://www.patreon.com/posts/next-playable-30580605 
  4. Prologue fixeshttps://www.patreon.com/posts/prologue-fixes-30580744 

I apologize for the development hustle that was in September and your feedback in the polls will help me to understand how to avoid it at the planning stage, delivering the game that you and I will love both.

Stay tuned for updates, thanks for your patience!