bayshoredev

Dev Update (3/17)

Published: March 17th 2025, 11:11:39 pm

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Hello and happy Saint Patrick's Day to all you wonderful supporters!

Just a quick update on what I've been working on the past week, and apologies for this post being delayed. First thing, no DevBuild update this time, I don't have anything really to push at the moment since most of my work was around sprite positioning and transformations. I spent most of my time working on the game learning more about how Ren'py handles image positioning and transformations, which is important information for a couple reasons. First, it let's me more properly position sprites on screen so the spacing and distribution of the girls makes more sense depending on how many characters are displayed at once. This sort of thing becomes more important the more characters are on screen (especially once all girls end up on screen at the same time), since I want to make sure there's enough space to show their full sprites without any strange empty space or overlaps. The other part is learning how to show sprite movement, which is something I wanted to include for the track scene in the upcoming update. There are four races during that scene, each with different results depending on the sizes of Jessica and Mia, and I want to actually have the sprites move across the screen appropriately for the descriptions. The basic dissolves and fades are nice, but I want to do better, and showing actual movement and animation is a first step towards that.

My goal this week is to focus on implementing the new image positioning and transformations, particularly into the track scene, along with writing out the descriptions of the four races. There's a lot there (four races, each with four-ish results and descriptions), but I think including proper sprite movement will be really nice for the scene.

Thanks as always for your continued support!

K. Bro