IanHubert
One of the Biggest Compositing Basics
Setting up a Drivable Rigid Body Bulldozer/Tank
Asset: Cyber Guard (with mocap data)
EPISODE RELEASE: "Prepare for Execution" Dynamo Dream ep1 pt2
Quick Tip: Compositing CG Into Tall Grass
Animating a Bowl Man and Other Details
Asset: Windows
Useful Techniques for Modeling a Scooter
Designing Holographic Interfaces
Boat Shoot Final Thoughts
Tall Blowing Grass Asset & Breakdown
Asset: BG People & The Band scans
New Years Update!
Asset: Scanned Sci-fi Backpacks
Giving 2D Steam Elements 3D Looking Shadows
Advanced Release! A PETE EPISODE!
BTS: Building the Aluminum Com-Watch (by Nate Taylor)
Asset: Hologram Shader for Blender
Tutorial: Spaceship Through Canyon (Vapor trails, etc.)
Quickie: Making Steam Elements Not Clip Through the Camera
Starmaps in Blender (two methods)
Nathan's Color Series Pt 2 - Black Levels
Making a Blinking Light Asset
Make a simple Blender Addon/Hotkey/Button with Python
My Resolve & Blender Workflow
Asset: Destroyed Cars
Tutorial/Asset: Quick Basic Flares
Making Lots of Quick Stuff with Photoscans
Asset: Three Space Rocks
Doing Better Greenscreens (Creatively & Technically)
Animating Huge Things and Little Things in Blender
Modeling Sci-Fi Megastructures in Blender
Story Space and Reality and Lots of Filmmaking Thoughts about Avatars
Makin a Bag o' Beans
Modeling an Airport Waiting Room
2D Card (Screen?) Replacement - Tracking, Compositing
Asset: Scanned Airplane Cockpit Pieces
Tutorial: Brick Walls and Vintage Painted Signs
Tutorial/Asset: Putting Graffiti on Stuff
World Building: Designing Your Town
VFX Breakdown - Prepare for Execution
Making a Sci-Fi-ish Lighthouse
DYNAMO DREAM RELEASE ep 1: Salad Mug
Tutorial/BTS: Digital Extensions - making boring places more interesting!
More Digital Extension Work (Poor Audio)
Asset: Translucent Plastic Scans
Compositing Josh in Cockpits
Asset: Spray Paintin' Man
Driving Through a Market pt 1: Layout/Blocking
Asset: SciFi Font "Huberfish" and How It Was Made (by Teague Chrystie)