Published: December 13th 2021, 8:51:49 pm
It's certainly been a while since i've been able to do a good dev log, I really do apologize for that. But, I have been making progress on Supervoid, and I am REALLY happy with the current progress!!
+I completely overhauled the movement system. It is now based on an Enumerator, which means that certain movement states can be called depending on what the situation calls for. The movement states, as of right now, are:
-Walking
-Running
-Crouching
-Sliding
-ADS (Aiming Down Sights)
I am so far EXTREMELY proud of myself, here are some of the Blueprints:
If you want to know what any of this does, feel free to let me know! I'd be happy to explain it!
I have also added blending poses for 3 different graphs:
-Idle/Walk/Run
-ADS Idle/ADS Walk
-Crouch/Crouch Walk/Slide
There's a lot that's gotten done here, but at the conclusion of getting all of my movement components solidified, I'll be able to finally start work on the very first level!!!
That means, at long last, that you all will be able to play it!!!