Published: April 22nd 2022, 9:56:24 am
Hi!!!!!
When I make a simple component like 3dsmax modifier symmetry, I found the curious way for 3d head modeling.
This is not a general process of the 3d modeling but I think very useful approch for Td users :)
*You can try my Td_head and symmetry.toe
01. box-symmetry
the symmetry has functions copy like a mirror 3d object vertical or horizentally
02-1. Upper and Lower part adjusting..
02-2. poly stitch!!
03-1. another slice!!!
03-2. another polystitch!!!
04. more..
05. little taper
06. subdivide
07. hair part and face part adjusting...
08. I'm now here....the making mouth, nose, eyes, ears...
mouth
eye
ear
I'll share more details!!