Published: December 21st 2021, 12:03:44 am
Weindede Rose 0.2.04
Hello everyone.
First of all, I want to apologize for the long delays and, on the other hand, that I sometimes forget something, as well as thank everyone who supports us. Thank you very much.
Now about the main thing.
The update is out and it is very important. At the moment, the version is stable, which means that everything that you see in it will no longer change, but only develop. Before that, everything you played or saw was early and test versions. There will be no more of them.
Now there will be only the one that we have. Well, not in the same way. The best, of course.
Regarding all the changes, I think there is no point in talking about it, play it yourself.
Now about Patreon. Since the version has become stable, then, accordingly, we will be able to update it every month, which means that the patrons will finally be able to receive this award stably.
Regarding the first reward: now, in addition to access to closed posts, a subscription will be added. For all the important news of the project. Even if you unsubscribed from him.
The second reward still grants access to the early monthly advance version of the game. It won't be here this month because I don't think it's needed. But if you need it, please write to me about it.
About the third - regarding the polls of mechanics, which have never been (forgive me for that too) now they will be! Every month, even for one person or two. The idea itself is that I will offer 4 or 5 things that need to be done in the game, and the patrons will decide which thing is needed right now. Let's say the boss, sounds, generation (improvement) or fix bugs. It is like choosing research in some strategy. Polls will begin on the 20th and will define tasks for the month. That is, if, let's say, 3 people decided that the game needs sounds, and the other two - combat, then this means that these tasks are still assigned to me in this 60/40 priority ratio. That is, in this way we will together understand and choose what is more important and necessary for the game at the moment and make the game we want. I think the main idea is clear.
I ask you to understand the important and main thing - it is very difficult to develop games, especially when I want to do a lot and quickly and efficiently, which in the end will still not work, but that does not mean that we should not strive for this.