Published: August 20th 2021, 12:16:35 pm
Hello everyone.
I planned to release the update this month, or rather even today, but I did not like it at all, because it is too incomplete. I had a lot of third-party work for the last 4 months before I was able to return to the project in full force, but there is still time and now I plan to finish a full-fledged stable version 0.2.0. Basically, all the main and complex developments are almost finished. Then there will be constant additions of small features in large numbers, but this time will go only after 0.2.0, which will be a very important and very decisive version.
At the moment, I have spent a lot of time generating and developing a combat system. When I almost succeeded, I noticed that the closeness in the rooms is absolutely unacceptable, so I didn't have to change and redo everything. In addition, the combat system was never completed because I constantly postponed it to finish the generation and am still focused on it. I have added about 80% of the tasks that I need to do in 2-3 months in Trello and so far I'm going to fully invest in them.
There may be streams later, but I haven't decided yet.
In addition, this time I'm posting an incomplete and unstable version in a separate post so that you can see who is interested in how the game should look like, but you can only test the generation and a new action game there. You can also look at the tools, if you are interested. I wrote all of them myself, because they are very crooked. There are no third-party assets in the game at all. I program everything myself.
I also changed the policy of receiving funds in order to avoid idle subscriptions.
We also have some art that we ordered and they were supposed to go into the game, but I'll post it this week.
Also, we have finally established the main model of the game, which we are striving for, and there are almost no misunderstandings left, so I have described it in detail on the main page.