Published: May 16th 2020, 7:06:20 pm
Ok ... I think that our first post, we will tell you what we generally have. The demo does not include all the mechanics that we have already made. They just have not yet found use or they have been temporarily delayed.
Also, we have big problems with art and sounds. The code has gone far ahead. We also have very little strength and ability to spend a large amount of time on project promotion.
What we have (not including art):
- Inventory (finished):
- Kraft (Almost Finished);
- Chests and interaction with them (Finished by half);
There are not so many problems with objects as with their design and placement and application, but in the future it will be considered
- Monster Slime (80%)
The monster slime itself has been brought to a less playable level, but in the future I will make it better. Also, his hentai scene will be completed.
- Monster Flower (60%)
I made this monster too fast and it's too simple. Also, he has no hentai scene. The tentacles of the monster attack only where I allow it and try to catch you on the run. Basically, this is an easy monster, but it needs a lot of refinement, but so far it will come down as it is.
For example, in the air he loses you. It is enough to jump so that he does not hit you.
- Chain builder (90%)
Pretty complicated and very old mechanics. The main problem - we still think how to use it, but in fact it is ready.
- Scorpion chain (50%)
The most difficult mechanics in the game. Its main problem is difficulty in management, but in the near future, it will be corrected and improved. You can attract monsters, blocks and be attracted to them and some objects. I really liked the mechanics of attraction with a small block. She will be given special attention.
- Battle system (10%).
All we have is just 3 hits and grenades. This is very little for the combat system. We have conceived a huge plan and what is available now will not be so further.
- The system of communication with the NPS (70%).
As you can see, in the demo it works as it should. The texts were taken just for example. You can take the quest, pass the quest, save the status of the quest, change the labels and the speed of typing. A lot of everything is there and it is not so difficult.
In general, the rest is quite small to talk a lot about them and in addition, some mechanics are in a broken state and were not used in the game. For example, a waypoint system for smart AI or checkpoints, but we will fix it. The performance of these mechanics can be searched in our old files. We got a lot of gifs from the very start of the project, but they are not yet in the public domain.
What is planned next:
- Swimming with a combat in the water.
- A bunch of effects.
- More items.
- More enemies.
- Minimap (You can’t do without it).
- Management of the house. (It already exists, but we have not yet thought through its game design).
- The bosses.
- Hentai scene with every monster.
As for the plot, it is difficult to describe in simple words to make it very clear. In addition, we constantly make adjustments to it and think about it last, so you will learn about it later.
I'm trying to put maximum effort into the project, but it is not as easy as I would like, so many third-party things are very much fading into the background.