Published: February 5th 2017, 9:22:26 pm
Fixes:
- Should have fixed the issue with the player holding the bottombar as a weapon during combat.
- Fixed a whole lot of bugs around how the monster applies statuseffects.
- IMPORTANT!! Had to rework how collecable quests work to fix the boar quest, so saves with players already having said quest won't work anymore.
Notes:
- IMPORTANT!! If you're using a save where you character had a weapon or shield equipped, unequip and re-equip them before entering combat. This should make the saves still function.
- Currently, the player will run over and punch the enemy even if equipped with a weapon or bow. This will be changed later once I get the animations and scripting done.
- Busy week. Big sis had a baby, so I got a little too caught up in the moment to do my weekend programming. That's why it's a small update this time :P