steve stirpe

Skóglendi Update 4

Published: June 13th 2023, 7:19:55 pm

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Big changes for all regions coming with this update. Also a change of name and the removal of every dependency. Skóglendi is now a stand-alone mod ! It is also way lighter due to the fact that I ditched all unused meshes and textures.

The green tundra has been modified quite a lot and now looks more like the windy region it's supposed to be. I'm seriously thinking about making this the default version and turn the brown tundra into an optional add-on. Don't hesitate to express your opinion on that matter.

The Rift still has this mix of green and orange grass which works quite well. I've also added a few flowers for an additional touch of color.

The pine forests are lush, with a few dead leaves and needles but not too much. This look works best if you're also using the optional "Simply Smaller Trees" add-on, as it turns these landscapes into high altitude mountain forests quite fitting of Skyrim.

The Reach is dry and overgrown. I'm still following the same art direction than in Northern Roads when it comes to that region, which must feel wild and unwelcoming. Hopefully, the result is still aesthetically pleasing !

Concerning the marshlands, I'm also mixing brown and green (a recurring theme in Skóglendi) with multiple flower types exclusively in the blue tones. It contributes to adding some eye-candy to an otherwise dull region.

I'll look into the volcanic tundra and Solstheim tomorrow, then the release won't be too far away. I'd like to make a dual release with Eternal Tundra, as both these mods work well together, but if I'm seeing that the tundra mod takes longer than expected I'll release Skóglendi first.

Stay tuned for more is coming soon ! Cheers