Published: February 7th 2023, 8:19:21 pm
New iteration of Berserkyr ENB, but with numerous changes. So many in fact, that I'm considering to release it as a completely new ENB rather than a simple version change. There is no changelog because almost all the weathers (those remaining) have been heavily edited, as well as effects such as complex particle lights, ambient occlusion, subsurface scattering, bloom, ....
But the biggest change is the removal of MOST weathers. Yes, the majority of weathers present in the 1.2.8 version of Berserkyr ENB have been removed to only keep a handful. This is akin to what is done in most video games, who generally use one to two variations of a weather type (sunny, cloudy, rainy, ...). This is enough to bring variety and break the monotony of the game, and the few weathers remaining can thus be extremely polished. I want this ENB to be of the highest quality, and this design change helps a lot in that regard.
For the moment, not all of the chosen weathers have been reworked. If you want to see the ones I've reworked and tested, type these lines in the console (without the parenthesis, for NAT add the adequate ID) :
fw 81a (clear)
fw 12f89 (cloudy 1)
fw 10e1e9 (cloudy 3)
fw c821f (rain 1)
fw c821e (fog 2)
fw 4d7fb (snow)
fw [NAT#]6b387 (snow overcast)
I still need to perfect the day-night transition, which I'm still not satisfied with. It will be the occasion to finally get rid of the blackouts between 4-5pm...
As always, I'm curious to know what you think about this (art direction ? new ENB or just update ?), so don't hesitate to write either here in the comments or in private. Thank you for the support and until next time !
NB: don't forget to delete the "enbcache" folder