Published: July 22nd 2023, 2:19:01 am
Hi,
The week was busy. Completed 2 scenes and now working on a 3rd. Every time you switch between scenes you have to set them up or at the very least tweak them, it takes time. And because of that, in early stages of working on some scene I'm almost always lagging behind the schedule. It's not a problem since later you can catch up with it, but it only works if the scene is big enough to work with it for a couple of days at least.
This time I had 2 small and 1 mid-sized scenes, plus 2 environment changes within those scenes. The whole week I was lagging behind, and I wouldn't have met the goal if there wasn't that latest mid-sized scene that helped me to catch up. So I reached this week's target, but it was more challenging than usual.
To the next week
I'll be switching to a new scene in a couple of days, and a new character is supposed to debut in that scene.
That character was planned a long ago, and I was working on them for quite a time, but I'm still not happy with what I have.
I'll keep working on the update, meanwhile trying to figure out what to do with that character until the point where said character should appear.
If I don't succeed by that time, I'll take two days from development to work with that character. And if after that I still unsatisfied I'll proceed with what I have and then correct it in future updates
To my thoughts of how to proceed with development
I think we should stick to more frequent updates, even if it would mean smaller updates that wouldn't end there I want them to end and where it feels logical.
By smaller, I mean something like the last one, around 500-600 images or so. Let's call it SDM (size doesn't matter) concept to refer to it later.
The whole idea of SDM is to reach target number of renders and then end the updated in the closest place possible. That closest place possible wouldn't be the place where I wanted or planned to end it initially.
So the main concern with SDM is that it may feel that an update ends abruptly, somewhere in the middle of a story. I could and would try to pick something to make the ending feel less abrupt, but no miracles.
I know some people didn't like 0.4.5 update, the one before the Dhaka, because it was small and lack of any sense of closure.
I share your concern, I don't want it too. But I don't want the project getting derailed even more, and I think even with all those downsides, more regular updates, while could be damaging some story-flow integrity, will be beneficial for the project.
Those are my thoughts, what do you think?
The next report on Friday 28th will be a paid post. Also there will be preview next week, before the paid post.