sqwl

Approaching Auckland

Published: June 25th 2020, 2:40:50 pm

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Hey, guys.

Unrelated thoughts about past weeks:

Last two or three weeks I was working on the same event without interior/character changes. It was very repetitive and a bit exhausting to work on the same scene for weeks. In the end, I was completely run out of any ideas/cameras angels. I'm sure there will be a lot of such kind of scenes in future and it would be nice to find a way to deal with such repetitive work in future, so it won't affect quality. Now to the good news.


I finished and saved the last scene a few hours ago, in 8-9 hours all renders of the upcoming update should be ready.

If we were flying on the plane, the fasten seat belt sign would go on now. You still can listen to music or watch something on your smartphone, but we're descending and you already can see city lights on the horizon. They're still far away, but you can see them, nonetheless. Yeah, strange analogy, I agree.

There are a few things I need to do before the update can be released. 

The plan is:

1. Postwork and redo renders that went wrong/look bad. Done.

2. Run game/fix major bugs. Done.

2. Correct script. Done

3. Play game, make sure choices work correct/fix minor bugs. Done

4. Sounds and music. Music - the most frustrating part for me. Sounds done, Music - $#&*%&*#

5. Play game again, read the script once more. Done

6. If I'm lucky - get proofreading. In the process.

7. Play it one last time.

8. Release.


About the date, I'll try to make it before the end of June, but I can't guarantee that. The most time-consuming part would probably be script/music.

When I'll be sure that I can release it in a day or two, I will make one more post with more details.


Thank you.