Published: July 31st 2024, 11:58:09 am
-Progress on 0.25 fare well;
-I'm 160 still renders, 10 mini-animations, 5 long frame animations in, on Leffrin Village.
-Between Leffrin Village and Grassmere (for 0.25 and 0.30) I have 40 wordpages of dialogue ready (probably half I need). (Small talk is usually incorporated on coding, where most grammar issues lies xD)
So I'm a bit more advanced than I thought on my Math Bonanza devlog... Any extra time is good to put more quality time on Grassmere. Also, making a pair of Knights Scenes that where quite needed!.
-0.21 Will be ready ideally around Sunday (I need some good time to play the game completely to check it myself). It will remain inside Closed Beta the time it needs until we can find any problem there, then go to all patrons.
Beyond the announced wide performance improvements (Everything works better, loading times, menus...), I've been coding a lot of failsafes and little new systems. Also, remastered some renders here and there.
-Since 0.19 the animations are in video format, which allows me to distribute them. I will add them as new perk starting now with 0.20 to the Behind the Curtain/Closed Beta Knights Tier+ perks. As I convert old animations to video format (to save vram and disk size) I will share them in packs. But I'm not in a hurry because it takes time and I have to change the code of those scenes, so that in the long run.
-Penketh's Heart won the extra content poll with a close call from Akros Manor. I guess will be seeing more of them before the end of the year then!
I guess I did a lot on July. ^_^ Let's keep it up.
And thanks to all patrons and players, your collaboration is invaluable.
Have a nice August everyone!