Published: April 25th 2021, 9:00:39 pm
So I’ve got the assets ready for the next image set I’m making. The set’s gonna be some futa Harley on Super Girl action.
I ported Harley’s default outfit from injustice 2. Injustice 2 has a fancy pallet system for handling the different color options for its characters. Basically, every outfit has multiple “acid” textures which have 4 or more shades between white and black. Each shade can be isolated and used as a mask when coloring the outfits. The challenge I had then was matching the colors of Harley’s outfit to how they appeared in-game. It was a tedious process for each texture, but using blender’s compositor I think I baked out textures that are mostly accurate to how they should be. Here’s how the outfit looks, and with the body proportions for this image set.
And here’s how she’s gonna look when the sex stuff starts.
Harley has very pale skin in these renders, that’s because I made a skin shader slider for her, which is meant to be used for the interpretations of her character where she falls into an acid vat as Joker did.
Next, There’s Super Girl. Not much to say about her model, other than her face and textures are probably 100% done, and she’s about the same quality as Harley.
I ported Super Girl’s outfit, and It was the same deal as Harley’s, with the acid textures and stuff. Her cape is really finicky now. By default, her cape weights were really awful, so I re-weighted the cape myself to get smoother deformations, but still, it is hardly in a user-friendly state.
Here’s how she’s gonna look naked.
Moving to the environment I’m gonna use. The base room for this map is from Daz, but most of the details and props in the scene are assets from RE3 and RE7. In total there are like 100+ separate props I placed, and I think the scene looks pretty nice because of that.
So I guess that’s it. I won’t be able to start this image set for a couple of days because I have a big assignment coming up for an animation class I’m taking.