Published: February 23rd 2021, 5:51:04 am
I’ve uploaded the new Jill animation blend file. The file is over 4gb, which is massive for blender. Most of the data is from models and textures, but the other 40% is animation data from the nla editor. So since the nla editor doesn’t allow instances/references of actions, only duplicates, there’s like 30,000+ frames of animation in the blend file, though the final nla mix is 4104 frames. I tried baking the animation, but blender doesn’t allow baking of animated parameters/shapekeys. Because of this, animation playback is much slower than without nla in use, saving is much slower, and undoing is much slower too.
So I guess just bare that in mind if you want to look at the file.
https://drive.google.com/drive/folders/1l8EIt9S3RAJqOknpiTNHXSlOnxqmHmqx