Published: March 19th 2021, 4:22:05 pm
Hi folks just wanted to check in with you all and provide a little update as to what's going on and what I've been up to recently! As you recently seen I was working on a concept idea for a Wesker Mod and it seemed to be popular with you folks so I have been working on it some more. Here's a real cool little sample of what you can expect in terms of gameplay and overall polish as I always try my best to do in terms of gameplay and presentation.
Wesker Mod Gameplay: https://youtu.be/tUTH76UOUbs
As the Wesker mode will naturally be a little shorter in length (the difficulty will probably make up for this. It won't be insanely hard, but it should provide a fair challenge!) I have decided to also create a port of the Sega Saturn Battle Mode! The Wesker mod is currently getting the most attention however the Sega Saturn Battle Mode will be a lot quicker to produce since enemy patterns and other things can just be copied across visually. Here's a super quick little sample which matches the Sega Saturn Battle Mode very closely. Compare the two and I think you'll find almost no differences.
Sega Saturn Battle Mode Mod Gameplay: https://youtu.be/9z8gvU0wAqY
As you have also seen, I'll be working on a small Barry Mod for REmake. The models have already been completed (Barry replacing Chris, Jill replacing Rebecca, etc) and I have also been re-writing the in game text. The only thing that will take a little longer is muting all the audio files that contain voices however this will also be worked on after Wesker and Battle Mode.
No doubt you've also seen the rather unfortunate news about Gaiden. It's a real shame that one persons ego can literally dissolve an entire team but that's what happened. I actually have a basic payable build with a few rooms, enemies and items working. I could show you guys some footage of it if you'd like.
Please forgive me if I go quiet every few days, I'm usually experimenting and learning more and more about these engines which takes time, trial and error. A perfect example of this is now for RE1 I can play any movies in any room, set the countdown timer to activate whenever I want as well as for how long and now I have even managed to get FOUR unique zombie models in a room when Resident Evil originally only has THREE zombie slots!
Anyways, thank you all for the incredible support as always... I hope you choose to continue supporting future work I do and as always, you guys get first access to test and try all of my work before the public.