Published: August 30th 2024, 7:58:57 pm
Here's a thing I've been working on yesterday and today. I was able to rig up Pulsar's butt in a way that can interact with objects going into it. (Also with butt wobbly jiggle physics although I haven't done a video of that yet.) Video for this is attached.
I'm amazed at how well it works for how little setup it took. Pulsar's model doesn't actually have an asshole, for example. But just having the cheeks move is enough to sell the penetration I think. I'd have to re-rig things from scratch (AGAIN) if I were going to add like a proper hole. But I think I can get a bit of mileage out of this yet before I need to rebuild him. Again. >_>
I might also just build a separate close-up butt rig for stuff like that. At least now I have a better idea of how to do it.
Now to try using this technique in a few animations~