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Plan for Divimera R12 + News

Published: June 9th 2024, 8:02:31 am

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Hey everyone,

After a short break, we have resumed the work on Divimera R12!
The submarine short game is also reaching near completion and should be ready to release on Patreon and Steam fully done in a few months (current ETA is late Summer, something like that). A reminder that it is done by a different team, outside of the code and UI design I did for it, and didn't impact development of Divimera. I hope you like it when it's out.


Back to the Divimera R12 update, this segment will be entirely focused on a new exploration piece outside that goes harder than before, a new map is unlocked and you will be able to continue exploration of the rest of the island.

We will try to have it a bit more involved than usual by having slightly more pronounced items use and mechanics than before. At the moment we have started working on the first half of it, not everything is figured out yet at this stage, but the first background is nearly done:

 

This may come as a shock but I wanted to warn you in advance that this update may not contain any h-scenes at all, the goal is to focus the whole development on making that exploration piece the best it can be. And given this update is fully focused on the outside, there is no real opportunity to have that type of content at all.

If you are not afraid of spoilers, here what are the current plan in terms of H scenes:

(There is no spoiler tag in Patreon, so I had to put the text in a google doc) https://docs.google.com/document/d/1NriAKU_DFSLCtmrNsSIsbEKhZ8_kBpTEeSJtuu-XgBA/edit?usp=sharing

As always, thank you for your support.