nyl2

Overwatch Public Model Port 3.0

Published: April 10th 2025, 4:25:35 pm

PreviousNext
nyl2 main image

Download:

Link

Backup Link

Overview:

Time for another batch. I've been doing a lot of work on the BG3 models and made some of these Overwatch ports on the side. I wanted them for an animation so I would have to do them eventually anyways. Speaking of which, I'm almost finished with my BG3 update as well - which will include all of these rigging improvements plus a bunch more stuff like men.

For this release we have 4 models this time:

Sombra (female)

Kiriko (female)

D.Va (female)

Zarya (futa)

Each model comes in its own packed .blend file. Like my other Overwatch model ports, these ones use my BG3 models as a base. If you'd like more information on those, feel free to check out the original BG3 model post as well as the 2.0 update.

Anyways, these models were made progressively with the base model being updated in the background, so they may not be entirely feature consistent. There may also be some redundancies or loose ends. Additionally, they each come with a few different hairstyles and accessories - essentially whatever I felt like I might need.

When you open each file, you'll find that each bone is keyframed at 0, with original proportions at -10. I just keep those there for a lot of modeling and rigging purposes, but you probably won't need to access them. Keep in mind when you're working with my models to make sure you have keyframing turned on.

The rigs for each model have IK toggles found in the custom properties of the armatures. Benefiting from improvements I've implemented on the BG3 models, these ones have new constraints like IK fingers and heel controllers. Like my other models, you can find a bunch of shapekeys for changing the shape of the model, as well as some expression shapekeys. The models all come with face bones to use as well. All of the bones are categorized in the armature data tab.

If you've used my Overwatch models before, these are going to be pretty familiar. Just some updates and improvements here and there.

Oh and one more thing, I left some tan line options in there for Kiriko. You can toggle them by renaming either 'R-Blush G-Pale B-Tan' color attribute. Whichever one is just 'R-Blush G-Pale B-Tan' will be selected by the material and used. It's a little confusing but I forgot to take it out and now you can choose to either use it or not.

Requirements:

These models were created in Blender 4.2, so you'll probably want to use that Blender version or higher. It's possible to roll back the models into earlier versions, but some problems might start cropping up.

The VRAM requirements are a little high at 4-6 GB. The models share many of the same textures and material systems which helps keep costs down, however a lot of the load comes from the game textures for things like the head, hair, and accessories.

Credits:

Retopo - Axel Black

Porting - MetalWolfHowl

Rigging Help - Nottanj

Characters - Blizzard