mcmeddon

Behind the scene - Alpine Gen3

Published: August 5th 2024, 2:00:01 pm

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Its May 18: video from early may, testing the new Alpines

When creating new terrain types, i test those on seperate worlds, before implementing them in my world systems. My Worldmachine setup is beyond 1.5k nodes big.. probably 2k+ and creates a lot of friction when trying to develope new stuff.

Interesstingly seeing this video, i find that the gen3 Alpines might work pretty well without coreland limitation as standalone islands. hmmmmm.

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 Alpines Gen 2

Was built for big mountain ranges.
Sharp, smooth peaks, sutle terracing, continued peaklines, huge bulging bottom terraces


 Alpines Gen 3

Iteration on gen 2
Better/More "single" peaks, dynamic shattering, warped erosion, increased terrain fragmentation, better global terracing, varying terracing, steeper valleys, bigger bottom, with sloping channels in a stylistic approach.