Published: August 19th 2016, 3:18:51 am
It should start with the fallback CSS3D renderer and automatically switch to WebGL if you have support for it. And you can toggle between them in the settings to use whichever you prefer.
There are also various efficiency improvements to both the building of the star map initially, and the WebGL rendering.
The CSS3D renderer may still be slow for some, as it’s entirely CPU bound, especially if you have other programs eating up your CPU, but that’s what I’m going with as I can keep a reasonable degree of parity to how the star system is displayed for consistency.
I'm also changing how the writing funding works, effective August 1st, so Patrons' money is more effective.
Previously, I assumed I'd be able to keep an active writing staff with the money involved, and I split 50% of the Patreon funds based on how much was written, but there wasn't enough to encourage writing more when there weren't other writers to compete again. My assumption was that if someone is getting paid $60 per thousand words, I could easily find someone to add onto the team and split that to $30 per thousand words... but apparently not.
Now, that 50% goes into a reserve. Writers are paid a base $15 per 1000 words from the reserve, and the rest is paid as a bonus each quarter if milestones are hit and a small bonus to their previous content so they can still earn significantly more to share in the success.
This way, such as right now, where I don't have enough writers making enough content, that money is there in the reserve to fund getting a lot more content added once I do find more good writers.
You can read the entire update notes here: http://www.playlewd.com/blog/?p=741