Published: May 28th 2025, 4:55:08 pm
Hey everyone!
Thank you for your kind words and feedback after an exhausting two months of animating and preparing Jill and Ada's scene. Alpha Huggers just received their variant post, which features a bigger bewbs version for both characters.
Now that the variant rendering is done, I am now officially starting Sue Storm's project. I'll explain the process of how I start a new long scene. First I work on the model itself. Sue (and her rig) will get everything needed that the project potentially demands. From creating physics cages to belly inflation to ensuring the fingers don't bend the wrong way, this process usually takes 1-2 days. Then I will spend another few days writing the script and treatment. The script details the summarized events and tentative dialogue. The treatment gives me an idea of how to "sculpt" the scene's flow. How long will thrusting be? How long will oviposition be? What camera angles? How long for each angle? ...That sort of thing.
Finally I'll create the Blender project and begin posing and then animating. Just like the concept art room of a movie production, I pretty much know exactly how I want to do everything. The tricky and time-consuming part is how to take what's in my imagination and turn it into a feature-rich Blender animation.
As stated last week, Sue Storm's scene will primarily include tentacle content. If you have ideas or suggestions between now and early June regarding the scenario or what you want to see from the tentacles, let me know!