intimatevr

Update 0.3.3.1

Published: July 30th 2022, 5:20:50 am

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0.3.3.1

⦁ Fixed weight, breast and other morphs bugging out 

⦁ Fixed head colliding with character's body

0.3.3

⦁ Better body rendering

Character's body normals are being recalculated on spawn, when the editor is closed or some parameters are changed. It generally improves the look of the morphed characters, with the most visible improvements being seen on fat characters.

It was such a pain to set this up on modular, animated skinned meshes, but it opens up the possibility of "crazier" body morphs in the future.

⦁ Better body deformations

One of the 3rd party tools I'm using is limiting the quality of skinning. Found a shi*ty, labor intensive workaround. Hard to pull off, but the results are good.

⦁ Much better collisions neck down

Body colliders are dynamically generated now. Might impact the performance on slower machines, but it shouldn't be that noticeable.

⦁ Digi paws option

⦁ Two leopard spots layers for body, face and ears.

Outer and inner spots layers.

⦁ Fixed nip*le su*king affecting character's heads

⦁ Fixed death loop in the attic

⦁ Fixed hands moving to other character's chest targets (?)