Published: June 9th 2022, 1:00:54 am
Link - Click
0.3.1.1
Made the toes less rigid
Fixed feet not working with detached torso
0.3.1
⦁ Toe physics
Footj*bs are much, much better now.
⦁ Footj*b changes:
- Added support for any angle of movement.
The first foot you put on the d**k will determine the angle at which the feet will move on the d**k. Second foot will follow the direction of the first one.
- Feet will always move towards the d**k when you release them.
Makes the movement more predictable, making it easier to position the feet on the d**k.
- Toe curls
While engaged in footj*b, the toes will slightly curl if not touching the d**k.
- Torso dampening
Toe physics makes the interaction much more complicated and easier to break by moving around. To counteract that, the torso's movement and rotation is dampened while engaged in footj*b.
⦁ Foot size slider
⦁ An*l g*ping
Can be enabled in the 'Gameplay' tab of the settings menu.
- G*pe Buildup - how fast the hole will stretch
- G*pe Release - how fast the hole will close
⦁ An*s contractions are back on custom characters. Previously, an*s would contract only if the toy was in it
⦁ Added v***nal contractions in climax
⦁ Breasts physics update
A zero value on the breast slider won't give you any jiggle. If you want some flat chest jiggle, move the slider ever so slightly.
⦁ Eye shape option
Two additional eye shapes are available.
⦁ Max character size slightly increased
⦁ Memory usage optimization
⦁ Fixed certain toys not p*netr*ting v***na properly
⦁ Lightmapping fixes in some scenes
⦁ Sciss*ring menu icons fix
⦁ Extreme content toggle removed
⦁ Due to a shader stripping bug in the recent version of Unity, AO and HQ Effects are temporarily removed. I replicated the color enhancements HQ effects applied, but other features are missing as of now.