Published: July 16th 2019, 7:07:40 am
I'm writing this on the train, going to a client of mine. I'm not looking forward to all those mind-numbing meetings…
What I recently did:
Work on SessionMaker
I'm still testing and fixing SessionMaker, a few things broke since I upgraded to the latest version of Unity. Namely changing the session icon, the picture subliminals and some audio file handling. I have already fixed the icon and am working on the picture subliminals right now. It feels like I completely re-implemented the whole SessionMaker. This should pay off when I'm going to create the VR version of the editor, but I can't believe how much time I hat to put into this already. 😩
What I hope to accomplish next (this week):
Fix and release SessionMaker 1.1 to Alpha supporters
It's really about time you people get your hands on this. And about a week later I want to give it to Beta supporters as well. I want to know that it works really stable before I put it out in the public.
Oculus Quest and more
I still want to support as many devices as possible. So not only will I work on makingsure the sideloaded version works fine but I'll also create a pitch document for MMM that I will use to try to enter all the VR stores that doesn't offer MMM yet. That means the Oculus storefront, the one of HTC Vive and yes, Playstation Store (PSVR).
I wish I could work fulltime on MMM…