Published: January 2nd 2018, 10:17:07 pm
I know I have been a little quite since most of my progress within the Unity build of HTH has been code based BUT I wanted to give you a look in on the alpha build updates!
Flash vs. Unity:
In brief: Flash can't hold a candle to Unity, Unity is a more stable development environment that allows for world space construction at a truly remarkable rate. Areas that took weeks to get looking "just good enough" in Flash, are being revised and expanded in Unity in a matter of days or HOURS! It does still take time to optimize each area and zone, but the initial set up is much faster.
Animation is handled VERY differently so it's taken me a bit of additional time to learn some of the techniques needed to progress; however, two massive hurdles have already been cleared, namely the controller for interactive scenes and loading scene data. A massive benefit to the game is that Unity plays animations at a smooth 60fps and burns circles around flash with regards to the amount of animation and the detail level those animations can achieve.
It has become a LOT easier to manage, update and detail sprites. Flash had numerous issues loading sprites into the pre-rendered backgrounds we used in flash. Now that we are going with a fully immersive environment being able to walk right up to a character is possible and so far it looks great in game. Because this allows for exploration, areas from previous maps can now be turned into zones.
Zone Expansion:
Currently in the Alpha Build the zone with the most areas completed is the Visitor's Center. Below are a list of areas in the Visitor's Center.
Welcome Center - The player starts here, and can acquire new tools and features from this location (a feature for future updates). Maps are also accessible in this area.
Visitors Center - The visitors center will update every time there is a patch or a content update.
Sapphire Cave - This is the first time I've had an external map link to an internal map. It's very basic, tons of games have them but this is our first. ^.^
Sapphire Monument - The largest standing Sapphire crystal on the island
Lagoon - Landscaping for the entire Lagoon region of The Visitors Center is complete. All that is needed are some ruins and a number of smaller models to detail the Lagoon.
Under Construction:
Cabana - A beach side relaxation area that will act as a small social hub for meeting new characters, characters will rotate out of that area more than in other areas.
Active Characters:
NOTE: Back button is currently not showing up on any interactive scene, this causes the scene to become locked in a loop after the climax, requiring testers tab out and quit. This is one of the last major bugs I am fixing before the release becomes available to the public.
WIP Characters:
Needed for Release:
A stable GUI is the next big task needed to complete before a public release. Throughout the process of stabilizing the GUI, I will continue to add characters and scenes. GUI in Flash and GUI in Unity are built entirely differently, so it is taking me a while to familiarize myself with the system to get it to do what I want it to do.
Feel free to ask any questions in the Comment section on Patreon, the Chat on our website's front page, and the High Tail Hall chat under HTH Studios on Discord.