hthstudios

Tower Point Updates

Published: October 21st 2017, 10:51:21 pm

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1. The area around the Tower has been vague over the years. It's near the glass room and the visitors center and that's about all I've given at this point. The Unity update is the perfect time to finally fix this and show a bit more of the surrounding area. Since it is such a tall/heavily populated structure, it is the only building in the area, however i will be adding some ruins and smaller public areas around outside.


2. The Tower has been reworked from the ground up. Layers and layers and layers of redundant polygons and texture glitches have left the 2015 (More accurately 2013 refurbished edition XP) model quite buggy. 


3. However, I've managed to get quite a bit faster since last time I tackled the tower and the hardest part of construction is already complete. 


4. Texturing should only take a few hours and I should have the lobby/house of eve updated this coming week.


5. The plan moving forward is for the Tower to have a fraction of the load screens it has now. I also am looking at a number of floors to have stairs accessible both inside and outside (Stairs outside of the elevator have been planned from the beginning.)


I'll keep you all up to date as I continue with construction/ NPC Sprite integration.