hthstudios

What's Going On: Workload and Progress Update

Published: November 8th 2024, 6:50:36 am

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Hey all, I know things have been so quiet on our end, but here's an update on the goings on here at the studio.

There so much going on, but not much to actually look at, but here's a breakdown:

First off, I've been working on transitioning the Flash files. What does that mean exactly?

Unfortunately, the only way I can do that is to do a 1-to-1 transfer from the Flash archive into Unity, without changing the core or look of the archive game. This process has been unforgivably slow but we're steadily moving away from Flash entirely and into Unity.

Most of these delays come from Flash's end by constantly crashing, add to that, the core file types are no longer stable in the Windows environment. Each crash takes time to recover from and secure and can be VERY risky to the source file causing further delays.

As of now, we are past that on the original game, though it will likely be similar for the remaining builds coming over from Flash.

So far the entire Original Flash Version of High Tail Hall, its structure, characters, and all of the data have been moved into Unity!

The next step is to get this out to our developer, and then to Alpha Team for testing. Afterward, this version will replace the flash files currently sent out as reward links.

Beyond Classic, the next game to get this full transition is HTH and then RLD.

Here's the best part of this move to Unity: All Elements are being ported over as opposed to using flat captures.

This means the archives can be modded and expanded upon!

I hope you're as excited as I am about all this. I'm sorry I've been so quiet here, but it's been a fucking nightmare and I'll be glad when this is over. Regardless, you all deserve a reliable piece of the game's history. And I want to be able to give that to you.

Thank you all for your continued support. That's what keeps me going through all the crashes and headaches.