Published: May 11th 2024, 11:37:57 pm
I'd like to reset the entire CG of the game to make it more appealing.
In fact I know I did a mediocre job. Because it's all my own learning. Sometimes need some help but no place to ask.
I know I have a lot of problems with the game right now. But I'm also making progress. I'm getting better at making games. Now it's time for me to face my biggest problem - the game CG. it's very important. I'm sure many people decide whether to play a game or not by first looking at the game graphics first (of course I'm not talking about RPG), I mean the plot pictures.
The last two updates my subscribers have not grown(Of course the game being leaked early is a contributing factor). I need to face this problem now. The good news is that for rendered light and shadow I solved the problem, like the picture below.
(Maybe it looks like the difference between day and night. But in fact it's more than that. To make a simple analogy, I used to need lighting and I only had the two options of white and black. But now I can design more appropriate lighting, grey, pink, colored and so on.)
Then I also studied the rendered shots of other games.
Also some of my scenes are rough. A lot of people use pre-set scenes from other people. So theirs don't look out of place. But there's nothing I can do about it. There are no scenarios that match my game. So I had to build the scene myself to be more adaptable to scenes in RPGs. I make CGs based on the game and the plot. not making CGs and then making the game match. So I also learned a bit about scene building.
I'm sorry if I'm talking a lot. I was just trying to express the problems I'm having. And I'm trying to fix those problems. Though it's very slow.
The last thing I'd like to say is that I'd like to make resetting the cg a top priority in the near future. Then I'd also like to add some more plot pictures (static), as well as reset the sound issues (moans and flesh clashing sounds), and I'd like to modify all the previous ones.
So the next update will be delayed.