demoraavarice

Summer Project

Published: May 15th 2019, 9:56:39 pm

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I'm looking into putting some of the other skills we've been secretly working on into practice over the summer.. and we may try to get a basic game layout we've been working on started. There are three idea's we have that we should be able to make some progress on in that time frame, and we were looking for a little input on what you all would like to see. None of these are going to be super in depth right off the bat, but certainly present a challenge we'd like to pursue.

The first is one of the more obvious ones that you generally see, especially in relation to BE: Visual Novel. This option would be the one we'd probably be able to get the most complete in the time, but has been done to death. If we go this route, we may partner with another group for a story line that we think would appeal to many, as well as other size interests.

The second one is a dungeon crawler; somewhat in the vein if the ill fated Omega Labyrinth.  If we go this route, the focus would be spread to encompass more than BE. It would also focus on simplicity and reduce the clutter of inventory many of these types of games seem to have. A lot of the things we will have to develop would also be useful in the next option

The final option is by far the most ambitious, but one we would love to see to fruition. It would be a RTS RPG in the vein of Fire Emblem gameplay, though lacking the depth of that game. Focus would be on developing relationships on/off the field as well as multiple kinks.