darkexecutor2
Weekly Progress Report #3
Published: June 30th 2019, 7:35:26 pm
What was done during this week:
- Finished integration of the dialogues into VN rooms. Riley’s theme will be used as a temporary soundtrack for these rooms until I get a new music pack from Radiant Cadenza;
- Weapon customization. It works the same way as it worked in Metal Gear Solid V: you have to unlock each upgrade only once, and some of them could be installed on several guns, but some are specific for some guns. You can also change color multiplier for each gun. I’ve uploaded some video to GFYCAT to show how it works with some spare parts (upgrade icons will be a little bit more improved before release, though): https://gfycat.com/parchedaggravatinganura
Unlocking upgrades will require Spare Parts that you may find on Stage 1.2 and there will be more Spare Parts and new upgrades introduced starting from Stage 2 and so on.
The next week will be spent on:
- Finishing keyboard-only/gamepad controls integration. I added a significant part of mappings for UI, and a friend of mine lent me Xbox 360 gamepad. It will arrive next week, so I want to test these controls with real gamepad before publishing a demo;
- There were some reports of minor bugs and minor requests for improvements, I will spend this week on fixing them, too;
My goal is to release Agent build ver. 0.13 closer to the end of next week (6-7 of July) or earlier, it depends on circumstances.
A screenshot from Trello:
