Published: May 23rd 2019, 7:01:09 pm
Hi guys!
Version 0.12 will be released before the end of May, please don't worry about that. Last two weeks were extra-tough. Here is the detailed report of what was done and what still needs to be done.
What's done:
1) New animations (GFYCAT video with sound):
FlyBot: https://gfycat.com/PiercingPotableFish
FlyBot x2: https://gfycat.com/ExcitableEvenFishingcat
FlyBot x2 (DP): https://gfycat.com/AmusingRemarkableDoctorfish
FlyBot x3: https://gfycat.com/PettySimplisticHuia
FlyBot x4: https://gfycat.com/GoodGenerousGrunion
FlyBot x5: https://gfycat.com/EvilLegitimateKrill
SBot x2: https://gfycat.com/MenacingPerkyBobolink
SBot x Female Thug: https://gfycat.com/OrangeCapitalBaiji
SBot & FlyBot: https://gfycat.com/ConstantDemandingElephantbeetle
SBot & FlyBot x2: https://gfycat.com/DiscreteNaturalFossa
2) There are two new guns for ver. 0.12: https://gfycat.com/OrderlyDarlingIberianmole
3) Z, X, V were duplicated to B, N, M keys, C key was duplicated to G key. So keyboard controls are a little bit better now. I made in-game HUD more "intelligent" to free some space on the screen, so it appears when it's needed now. The weapon display panel was improved for a better understanding of what's going on;
4) Mini-game was extended to the sex scene part: https://gfycat.com/ClassicPoshBumblebee
There is no an instant-free button now; the speed of winning mini-game is connected to how closer to orgasm Kira is.
5) In-game cutscenes can be played step-by-step by Z/B key now, the same as it was in the prologue. Interlevel cutscenes could be fast-forwarded by holding Z/B button: https://gfycat.com/IdleMintyEyas
6) I implemented some special objects that provide temporary cover until the enemy directly confronts the player or alarm is raised: https://gfycat.com/MagnificentBossyLemur The player can decrease Kira's visibility by sitting behind them. Also, I implemented a rolling out feature - Kira can roll on the floor by spending all stamina on that move. The sitting position gives a small bonus to the player's visibility now, too.
7) 90% of the game's texts were a little bit altered because of additional proofreading by me. Starrygrail's health condition got worse (wish her well!), so I had to use some specialized software like Grammarly and take some writing recommendations from ULMF.
Comparison of Stage 1.2 size to Stage 1 (which you saw in the public demo) in Unity Editor:
I guess this picture answers the question of why polishing it took a little bit more than I expected :)
So what needs to be done:
1) Vertical/horizontal pipe crawling - it's a must-have feature, and I'm going to implement it tomorrow;
2) Place new enemies on both stages and perform test runs with them;
I missed my initial deadlines pretty hard, so I offer you a poll about what kind of small gameplay compensation I can make for you. It will not take too much time to implement compared to other content, so don't worry that it can delay the build. I will collect the results of the poll on 27 of May for this feature.
Thanks!
So what kind of additional small feature would you like to see in version 0.12 ?