Published: October 23rd 2023, 7:38:47 am
Hi everyone,
It's time for another monthly Shareholder Report.
First of all, I have to say that my month so far has been a bit chaotic as my daughter got hospitalized at the beginning of the month, and I've been able to work only part-time, and my mind has been a bit unfocused. Fortunately, things are under control, but I cannot say when they return to normal.
Here at Miska's Maps office, we've been working on new maps, but because of the above reason, my part in Foundry updates has suffered. I'm going to keep on working on those as time allows.
But let's get to this month's news & announcements.
In September, we released four new maps.
For October, we have made two maps, and more are on the way.
As mentioned before, Foundry updates are lagging. I apologize for this. There have been several setbacks lately, and things have not moved forward as they should have.
My goal was to have all the scenes updated for v11 and the missing scenes to be done, but this did not go as planned. However, these are my number one priority right after the new map pack releases.
In short, we are going to streamline our map-making and release process. For the past 2-3 months, we've been increasing our map output over all our projects, and I've been keeping a record of the time each release takes. Lately, I've been spending almost a week preparing the map packs for the month’s releases. In other words, after the map is made, it takes nearly half a day, sometimes even more, to prep all the map pack’s files for release. This used to take an hour or less, but over time, the whole process has grown too convoluted, and I think that this time could be spent elsewhere and with better value to you.
To make our process more focused and sustainable, we must simplify how we work. This means we must drop some currently supported file types to make this possible.
The goal of this all is to:
These changes will be rolled out gradually over October and November as we move to a new release process. More details will follow soon.
Yes, we revised the focus of Mythos Maps once again and kicked it off again—this time, with a modern-day focus on cosmic horror and urban fantasy. So, if you need maps for Delta Green, Vampire, or Modern Call of Cthulhu, for example, this might be worth checking out.
The new Mythos Maps focuses on decades from 1980 to the present day, but some maps might be suitable for other eras too - like the recent sewer map.
You can find the new Modern Mythos Maps at www.patreon.com/mythosmaps
This is a new feature for the Shareholder Reports. I thought this would be a good place to ask for map ideas for upcoming polls. We are not short of ideas, exactly :) but new ideas are always welcome, and recurring requests are something we know to speed up in our plans.
Please feel free to comment on this post with your map suggestions and ideas, and we will add new ideas to our backlog. Frequent and the most interesting suggestions will be included in the upcoming map polls.
Welcome to the team!
I hope you have liked what you found in the archives and your Patreon feed.
In case you need to find a specific map for your games, these might come in handy:
Lastly, please PM me through Patreon messages or Discord if you have any questions.
Thank you for your support!
Best,
Miska