Published: February 24th 2024, 7:08:40 am
I wasn't able to do a direct port of CBGInterlude's Godot 4 audio system to Godot 3's audio system. The audio bus and C# library locations are different and well, I'm learning both at the same time, haha. So I had to redo everything for the audio menu again from scratch.
I'm just personally very happy that I am able to make webgl and android builds that work for everyone finally!
Anyways, I fixed the Audio Menu! It will be included in the next version of CBG Interlude. The nice thing is that I also added the audio menu directly to each scene so it will be possible to change the audio without having to go back to the Main Menu to change the volume.