Published: January 18th 2022, 11:45:39 pm
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Hi all,
Welcome to 2022 and we hope you all have a great 2022! We're here with our first update of the year to address a number of code issues, UI changes and more!
We've spent the vast majority of our time over the past 2 weeks working on a lot of pressing issues relating to stability, performance and bugs this month and we'd like to share our progress with you all.
Save/Load Issues
We have made major changes to the Saving system, streamlining it further and optimizing the way it loads the core dialog and quest system which in our tests has proven to be a dramatic improvement for those players who were having the worst issues.
These fixes are totally backwards compatible and should address the problems for most of you all going forward! In the very near future we'll be limiting the number of save slots you can have to reduce further issues going forward.
UI Overhaul
We spent a lot of time this month working on our inventory management system, now each slot is selectable and has it's own tab for you to select your equipment.
Player Stats are now visible here too:
Dialog Improvements:
During Dialog, you can now use the Keyboard keys 1,2,3,4 etc to choose dialog choices and spacebar to skip or select choices.
We've also added a floating name bar for the NPCs:
Optimization
We're very aware that we've been creeping up in performance requirements lately and so this month we did a bit of spring cleaning early! We've boosted FPS and lowered CPU usage across the board by optimization in dialog cameras, NPCs roaming around the world, textures, particles and more!
We're always working on continually improving the performance in the game and we're currently prototyping some much more radical changes.
Combat
We've changed our targeting system, moving back to our previous system with dynamic targeting. We felt that managing two combat targeting systems(which is what we had) ended up being messy and not what we intended; now we're focusing on polishing and making one system. Additionally, a change some of you will notice is that thrust attack is now sprint + regular attack rather than having it's own keybind.
We're currently working on incorporating magic into the combat system this will be coming later this year with it's own quest. Ranged upgrades and improvements are also on the way with bow crafting, arrows and some changes to enemy behaviour.
Squish goes the Bug
We've tried our best to go through as many bugs we could find in the last two updates and fix as many as we can in time for the update, including issues with Milk and Honey, Quest tracking, day/night issues, fast travel, NPCs, animations, typos, save/load issues and more! Check out the full change log below and we hope you now have a smoother experience all round!
We want to thank each and every patron for your incredible support.
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Changelog v0.3.25: