carnal_instinct

V0.1.42 Update LIVE! + Holiday Release Schedule

Published: December 4th 2020, 9:58:09 pm

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Hey everyone!

December is a festive and hectic month for all of us. Following on from our launch last month we're trying to pin down a regular release timetable, this means that the Avatar and Ascended builds were a little closer together than they will be going forward. In future there will be two Ascended builds per month, along with a single Avatar build.

Tonight, December 4th, we v0.1.42 is releasing for Avatar tier patrons. Avatar patrons will need to redownload the launcher in order to access the new content and start a 'new game' to progress in the new quest. Full 0.1.42 changelog below.

December 18th, our Ascended Patrons will receive content update #2, including the voted-for genital options, new scenes, bug-fixes, and more.

As the festive season is upon us we also have a bonus Christmas update planned for all patrons, to thank you for your amazing support.


We wish everyone a happy and safe Christmas,

Team Carnal Instinct

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Update v0.1.42 Changelog

Key additions:

  • Added blood particles added into combat.
  • Added new crosshairs for locking onto enemies and aiming with bows.
  • Added new dialogue option to Ahmes to give players access to the Oral Scene after quest completion.

Also included in the update:

  •  Changed the player camera in both free roam and combat. Now when you block with [Right Mouse Button] you will not enter the zoomed-in aiming mode. 
  • Fixed an issue where Quests would not save progress.
  • Fixed the Elixir of Energy not working as intended, they should now regenerate much more stamina over a longer duration of time.
  • Fixed the skintone on genitals not loading correctly.
  • Fixed the hitbox on the Khopesh light attacks.
  • Fixed an issue with defeated enemies leaving behind footstep sounds.
  • Fixed an issue with animations leaning the player too much when accelerating.
  • Fixed one handed Anubites not properly playing footstep sounds.
  • Fixed player footsteps from sometimes duplicating when entering the combat state. 
  • Fixed collision on various objects in the world.