Published: April 25th 2025, 9:13:59 pm
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Hi Everyone! It's been longer than usual but we're here at last. We've implemented some substantial "quality of life" changes which have drawn out the time between updates, however the next release will be far sooner. Once we've hot-fixed the game for the impending Avatar there should be another Ascended+ update around 6 weeks after that.
The Inquisition storyline continues this update with Good Tombkeeping. One hour after A Road Paved with Good Intent (or passing time at a campfire), Tefahra will have another task for you; halt the Anubites from pillaging a Tomb in the inhospitable Behid-Heq, dispatch a dangerous boss, then prove your faith and commitment to Bast with a Trial of Pain, Temptation or Prayer.
This quest comes with a new Dungeon, sex scenes, or an optional mini-game.
The Cult of Anubis receives their first major quest in UE5 this update, with Amansi's brother Amhak missing whilst searching for Ritual Vessels. Players can help return him to the Anubite outpost and solve the tomb's puzzle to receive new hidden treasure and begin earning the trust of the Jackal Cultists.
Players can speak with Amansi in the ruins near Ikenni Villa to get started.
Tefera's trial is a two-stage DSS2 scene including a tease and Strap-On and is the most complex scenes we've ever done. Available for Females & Males, Tefahra will push you to the limit in order to prove your fortitude and initiate you into Bast's Inquisition.
The temple of Jhedet receives a major update this patch, with new Anal options available for for all non-formless players, this will be followed up with a vaginal option coming next week.
This update brings the return to unlockable Genital Options to Sabu, bringing with it two new Large genital options, the Drake Member and - for female-form players - the first large size Strap-On, the Inquisitor's Rod.
Find the new genitals sealed within the latest return to the game: Ritual Vessels are again scattered around the world and deep within Dungeons. In subsequent updates these will be how you will find both new and existing genital skins and cosmetic options.
The new Drake Member is currently available in three skins.
Futa and Male players are not the only ones to get new options in the update; Female players will now have access to a "large" option in the form of the Inquisitor's Rod. Not quite so brutally-shaped nor as ornate as Tefahra's strap-on, this chunky hole-gaper is still a sight to behold.
The new Inquisitor's Rod enables "large member" content for Female form (non-futa) players.
Masses of new shields are now available around the world. From corroded relics to ornate bronze, to Anubite, Inquisition, and even the Gilded Fold; there are now 17 new shield options with which players can equip themselves to face the dangers of the dunes.
Players will find these shields on merchants, as drops from enemies, and in the depths of the new dungeons.
Bows in CI have been placeholder until now; we've finally overhauled them and made them more readily available around the world. The Light Hunting Bow is now the default, which is a little faster than before and with higher crit chance. If you're lucky you'll find the Anubite Warbow which is heavier on the draw and does significantly higher damage.
In this update there are only one type of arrows, Bronze, however there are four new types coming in the next update, giving you more options with which to specialise your ranged combat.
With the new and improved boss-fights in this update, we've taken the opportunity to add new spells, expanding and enhancing the Sorcery system.
IMPEDE
Conjures a rune around the caster, slowing enemies. The rune saps momentum, dulls instincts, and weighs heavily on the will to move.
VOLTAGRIM
A jagged bolt of crackling void energy tears through the air, distorting space in it's wake and damaging all enemies within.
ETHERCRACK
From the ground erupts a cluster of shadow-forged spikes, tearing upward in a violent surge of void energy. The air grows cold and silent before impact. Can cause knockdown.
This is an early access look into our latest settlement in the world, the exotic-beast market town of Dhrakoq Port.
This lush, tower-studded harbour will soon host all manner of exotic beasts and debauchery, for now however players will gain access to new vendors and a sneak peek at witnessing what happens when a Drake is unintentionally set loose before being tamed...
This scene, and other exotics with the Drakes, are not yet playable but are coming soon.
The more keen-eyed players will spot a new structure on the horizon; The Great Temple of Anubis is now partially remade in UE5. Given that we're now starting to pick up the pace of main quests we felt it was time to implement the main Anubite stronghold from the UE4 build of the game inside of UE5.
As with everything we make in the UE5 version of the game, it's not a 1:1 recreation. The walls are now adorned with vast panels detailing the history of Sabu, at least history as the Jackal Cult would tell it.
We were getting unhappy with the limited camera options in game and we felt it needed an overhaul, the new camera now lets you zoom in or out whenever you'd like, swap shoulder and we'll be adding more options for it in the future, we hope you like the change!
We've changed the Torch to make it more usable, this now has a keybind in the options, it's default bound to [ Y ] and this will be added to the radial menu in a future update. By picking up a torch at a vendor or in one of many chests it'll bring it out and light up the way.
We've added two major improvements to the New Game experience, Masculine Formless and the ability to skip the intro.
If you do choose to skip Heifer's Reach, you'll be started on Tal'Senet with a sword, some potions and you'll be level 2 to help you along your way.
We've been listening intently to player feedback and suggestions, and a substantial number of you have been asking for more saves and better organization. To this end, this update we've added three major features:
Save Slots
Unlimited Saves
Manual Saves
In the menus you can now select your current save slot, each slot has unlimited saves and holds auto-saves, quick saves and manual saves. Hopefully this lets you keep track and not lose any progress and honestly we're sorry it took us this long!
There's also a new 'Save & Quit' option on the menu that if you can save, it will also save before closing.
DLSS is back on the menu bringing the latest upscaling, frame gen, ray reconstruction and reflex settings to give you more control.
FSR was also added but has been disabled for now as once it was introduced it had major adverse visual and performance issues, when this is resolved it will be re-introduced.
We've added some more video settings which were highly requested:
Motion Blur
Depth of Field
Heat Haze
We're aware this was a long one, so there's now a real push for customisation and cosmetic items, as well as more DSS2 content, on a much faster timetable in the next update. Keep your eyes on the patron-only #behind-the-scenes channel over on our Discord for the latest developments.
Thank you so much for your support, without you we wouldn't be able to bring this project to life. We are incredibly grateful and look forward to continuing this journey with you in the coming months as we get into full swing with the slavers, the beast-traders, and the central conflict between Jackal Cult and Inquisition.
ADDED
Added new quest "Bump in the Path" (Anubite)
Added new quest "Good Tombkeeping" (Inquisition)
Added new Zone "Dhrakoq Port"
Added new DSS2 multipart scene (Temptation of Bast)
Added two new dungeons for "Bump in the Path" and "Good Tombkeeping"
Added new Zone "Great Temple of Anubis" (skybox only for now, in-development)
Added 16 new shields (Anubite, Inquisition, Gilded Fold, and others)
Added "Anubite Warbow" and "Light Hunting Bow" weapons
Added "Rod of Queens" Strap-on (large member, NPC only)
Added "Inquisitor's Rod" Strap-on (large member)
Added "Drake Member" genitals (large member)
Added "Ritual Vessel" art & VFX
Added new environmental building kit (Anubite 'Great Temple' Kit)
Added new environmental detail kit (fabric canopies)
Added new Quest Marker system making future tracking/false markers not an issue.
Added new Quest timer system to trigger events later in-game time
Added ability for vendors to frequently re-stock
Added new book system (placeholder book model/artwork)
CHANGES
Upgraded Unreal Engine 5.4->5.5
Changed bronze arrow model to final artwork
Changed XP gained and level up UI
Changed "Nergaal" Boss in No Rest for the Wicked, improving the bossfight and adding new ability
Changed Shipwrecked Anubites to allow you to skip to Quest Complete if you've fully completed If It bleeds before doing the quest
Changed NPC AI to have proper sound and sight senses for stealth
FIXED
Fixes to member tint to improve appearance of blend
Fixes to Anubite MaleA & MaleB at pleasure Island
Fixes to Quest Tracking especially world events
Fixes to Saving Auto Saving and Detailed failed loading messages
Fixes to Save blocking carrying over through load
Fixes to Tefahra's choices matching up to Subobjective choices
Fixes to Tefahra's hair clipping
Fixes to DSS2 Physics (huge changes to accommodate engine upgrade)
Fixes to the Anubite Orgy Priestess so she can work & be there before the quest
Fixes to Males & Male Combat animations
Fixes to Quest Out of Bounds and OOB UI
Fixes to Loot Chests & Dungeon Loot Chests
Fixes to Reseph
Fixes to Amara & Amara Quest Flags
Fixes to initial Tal'Senet stand up pose
Fixes to Karo fake death
Fixes to Save Game images
Fixes to DSS scene loading and timeouts
Fixes to Khalia & Tef initial quest start and load
Fixes to If it Bleeds dungeon after 5.5 upgrade
Fixes to Lovense UI & buttons which should fix some instability - more updates to come
Fixes to Q'tawi poison attacks not loading properly & causing crashes sometimes
Fixes to Reseph so you can't softlock the quest
Fixes to legs setting during male anubite DSS scene
Fixes to bored handmaiden to do new checks to resolve issues with her not recognizing the quest completion
Fixes to Sotema post-quest
Fixes to prevent mounted dungeon entrances
Fixes to the Void Sequence, reducing loading screen time
Fixes to Static NPCs around the world
Fixes to the NPC/AI that walk around the gilded fold
Fixes to Aadi's IK not working properly
Fixes to Karo & Tefahra interactions in Maz'Arjeni
Fixes to Vendor SFX
Fixes to save UI to greyout when can't save
Fixes to Item Removing and Adding handling for quests
Fixes to DSS2 penetration
Fixes to Utnas allowing multiple goes at the Felreq
KNOWN ISSUE
SSS (subsurface scattering) strength is too high on some assets with the UE5.5 lighting change. We are reworking this.