bazilracoondog

October 2024 Summary

Published: November 5th 2024, 12:14:38 am

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So, it's time to sum up this tiresome and underwhelming month.

A lot was planned and very little was done, even despite I started drawing spooky stuff in September I still did the minimal amount of thematic art and probably will resort to using November to catch up and draw some Halloween things till the first snow, I can at least repost it next October.

There were several major obstacles which prevented me from working efficiently this month. First of all, it's an old friend paying me two big visits, each being almost 3 days and two nights long. And even though meeting friends is important, especially considering my restless hermitage life pretty much devoid of fun, it was quite overwhelming, imagine talking toa person non-stop from wake up till bedtime for more than one day and go to sleep around 6-8 in the morning, it's quite exhausting both mentally and physically and my already broken sleep schedule got even worse, such overwhelming meetings also require recovery time. One such meeting was already enough for me but I didn't expect to be asked for a second turn. It's too much to tell about why a friend that didn't message or see me for 8 years got so needy for my attention and why it was hard for me to refuse in a busiest and most anticipated month of the year, there's a certain psychological background behind all this situation but I don't want to go too deep with my personal life as it's not very interesting I suppose, I'm just telling what took my time and energy devoted for art.

Next is flood which happened just few days after the first visit. I already told about it in my quick life update post, I went out to buy some stuff and wasn't at home for about two hours. When I returned back home it was like a fucking sauna, I could barely see anything because of the steam wetting my glasses, a half inch layer of water was all over the kitchen, hallway and bathroom. I barely managed to turn the hot water valve off and then it took me hours to scoop about 15 buckets of water. Thankfully nobody was angry at me even though the water reached the 1st floor neighbors below while I'm living on the 4th. It turned out that the metal hose that connects the hot water pipe with the kitchen sink burst when I was out and flooded everything. In the end, nobody was harmed, my apartment or any of my property didn't receive any damage and nobody called my landlord to discuss a financial compensation of any sort of damages so my other fear of being forced to pay for something I'm technically not guilty for didn't become a reality too, I guess by some miracle the flood didn't cause any serious damage to apartments below which is strange. So, all this flood did is just wasted more of my time and mental health.

Another reason is the mentioned big sculptural project. I started it in September and was hoping to finish it for Halloween so I rushed myself pretty much and spent a lot of time and money on it but still failed to make it in time. I really don't like showing WIPs as I think it makes the feeling of seeing the finished work less surprising and exciting but I feel very awkward from being so silent in October and feel a big need to show what kind of progress I actually have on whatever I'm working on right now.
So, first of all, this is how this project looks right now. I'm not gonna go deep into describing how it's supposed to look in the end and how it was made, it all will be explained once I finally finish it and make a post about this work, it's 80% done and I'm hoping to finally deal with it in November.

The other WIP I have is another Vincent Frame piece made mainly to view this character's design from a different angle and show that Vincent actually has a butthole. As you can see, the piece is stylized as a Windows 95/DOS interactive educational program with 800x600 resolution and 256 color limit, as wacky as most educational games for kids were back then. This is supposed to be a sort of educational game about human anatomy, titled something like "Vincent's Fun Anatomy" and here he is supposed to talk about biological purpose of anus mentioning in the end that many mammals including humans use it to receive sexual pleasure. I also plan to make some filthy versions to prove that Vincent's butthole can work like any other butthole and produce everything buttholes usually produce, you know what I mean. The work still has a lot of unfinished parts, especially background, and I can't dedicate too much time to this project for now as I have a lot of much more urgent plans, mainly commissions, but still I hope to finish it in this month as well.
Also a little update on Amstrad CPC animation with Zed, Mark, Jack and Kit, as I promised I'm making a spicier gassy version of it, think it won't hurt to share an image openly as it's not really harmful since it's just an innocent low res pixel art. Hopefully full animation will be finished this month too.

The last update I have to share is this sketch of an artwork I was hoping to finish for Halloween as well but failed. This is a very old idea I dreamed to do for years, nothing super horny for me to jerk off to, more of an "aesthetic porn" just to satisfy my artistic urges. The characters are ghost enemies and boss from a haunted house level from Chip & Dale 2 game for NES, it was one of my favorite childhood games and I really loved those ghosts, even tried to draw them as a kid and now when I became a furry I got an urge to draw them in a very different way. Since I don't plan to do many alts for this artwork it shouldn't take much time to finish so maybe it will be done this month too.

To conclude the success of this month, I have to say that working with grotesque and abominable body deformations paved the way for developing my extreme kinks even farther as my recent works "Beauty Potion Gone Wrong" and "Sharing the Beauty Potion" were met with a lot of positive response and excitement from my followers, many of them felt eager to see more content like this from me and I already have more commission requests featuring similar ideas, to my own surprise the demand for this kind of content turned out much bigger than I could think considering nearly zero content of that kind I have seen in web. Audience support and encouragement always mean a lot for an artist and proves to be helpful to make feel yourself more confident about your desires, so I'm gonna go even more extreme and experimental with such concepts in future artworks. It's funny how I go deeper and deeper with gross-out sexual aesthetics and it feels more and more like my old dark surreal artist past speaking through, I can call it going back to my roots.

The other success is expanding the universe of my OCs even more by creating Vincent Frame which also inspired me to try new aesthetic of Windows 95 which can be barely called pixel art with 800x600 resolution and 256 colors but still it's retro graphics anyway and it's fun to work with too. I did an Amstrad CPC styled animation which is also a rare graphics for me to work with, successfully nailed popping physics in animation which is also a new thing for me to try for the first time. And the last special thing was this Halloween piece which not only showed Jack Tallhead's body in a full view at last but also proved that working without pencil and only my mouse can give awesome authentically retro looking results and I feel inspired to try it more in future.

That's all. October was surely a very uneventful and unproductive month for me but it still has some important points of progress. I hope November will be quieter, without floods or exhausting time consuming visits and I'll be able to focus on working more. Thank you all for your patience and your support that keeps me alive.